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Catchy Echo

March 2021 | 1 month | Team of 5 persons | Unreal Engine | No Theme

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The Game

Defeat all the bosses by shooting to the beat.
It's a 3D boss rush game. The artistic direction was cyberpunk. It was really fun to code especially the bosses !

My mission

Coding the bosses was quite challenging. My objective was to make it simple, extensible and performant. I had to think deeply about the code's architecture and I study multiple AI architecture (GOAP, HTN...) to find my own solution.
For the attacks, I made an ability system. Creating new attacks and exchanging them was then simple to do.

My Work : Enemy System, Ability System.

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Trailer

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